mm_sfxhand mmEffect(mm_word sample_ID );
Index of sample to be played. Values are defined in the soundbank header. (prefixed with "SFX_")
Sound effect handle. This value can be used to modify parameters of the sound effect while it is playing.
Plays a sound effect with default settings. Default settings are: Volume=Max, Panning=Center, Rate=Center (specified in sample).
The value returned from this function is a handle and can be used to modify the sound effect while it's actively playing.
For DS, make sure the sample is loaded (mmLoadEffect).